What we do

Paid social, creative and growth under one roof. Built to move numbers, not decks.

Who we build for

Five categories where we have run the accounts, hit the ceilings and know the workarounds. Deep in each, not spread across everything.

In-house

Creative, production and post sit next to the media buyers. No agency handoffs.

Who we are

The people, the beliefs and the reviews behind the work.

Join the team

Media buyers, strategists and creatives who would rather ship a test today than polish a deck all week.

Our team

We look for curious people who take ownership, communicate clearly, and care about the work.

Meet the team
The vault

Playbooks, teardowns and test results from the accounts we run. Written by the people doing the work.

Rumble

How we took Rumble's creators, live events and launches to 90M+ social video views.

A managed clipping and distribution program that put Rumble's programming into social feeds: 8,700+ clip placements, 3.4M+ engagements, and 231 posts over 100K views.

Rumble logo and wordmark mounted on an office wall

Overview

Rumble has one of the deepest programming calendars in media: creator shows, live events and original entertainment, every week. Connect Social ran the program that carried that content into social feeds. We sourced and managed creator and fan-page distribution, cut and placed the clips, paced the delivery and tracked every post. Across 37 campaign phases, that came to 8,725 approved placements, 90M+ recorded video views and 3.4M+ likes, comments and shares.

Starting point

The content was already there. Steven Crowder, Dan Bongino, Asmongold, Rampage Jackson, Timcast, Benny Johnson, Donald Trump Jr., Chris Williamson and a roster of gaming creators, plus live events and new shows. What it needed was a system that could put the best moments in front of people who weren't already watching, at the volume the calendar demanded. The brief: a distribution program flexible enough to support an individual creator, build anticipation for a live event, or keep a show visible across a run of episode drops.

8,725 placements. 231 posts over 100K views. Eight over a million.

Rumble · Clipping + distribution, 37 campaign phases

What we built

A managed clipping and distribution program running across the whole calendar. Creator programming for Crowder, Bongino, Asmongold, Rampage Jackson, Timcast, Benny Johnson, Donald Trump Jr., Chris Williamson and gaming creators. Live events: the Enhanced Games, Thor pre-show and live campaigns, and World MMA Awards pre-show and live distribution. Entertainment launches: Surviving Barstool from the trailer through weekly episode releases to the finale. We sourced the distribution, coordinated content review, paced delivery, adjusted placements as the numbers came in, and tracked performance at the post level. In October 2026 the partnership expanded to WWE Main Event.

Results

  • 90M+ social video views across 37 campaign phases
  • 8,725 approved clip placements
  • 3.4M+ engagements: 2.8M+ likes, 500K+ shares, 129K+ comments
  • 231 posts with 100K+ views, eight of them over 1M
  • 3.65M views on the top post, an Instagram placement for Louder with Crowder
  • Partnership expanded to WWE Main Event in October 2026

Connect Social campaign database, retrieved October 29, 2026. Campaign phases scheduled March to September 2026; latest stored snapshots per post run May 1 to September 14, 2026. Views are platform video counts, not unique people or attributed Rumble visits. Engagements are likes, comments and shares combined (3,458,293 recorded). Placements include fan-page distribution and can reuse the same edit across posts; they are not a count of separately produced videos. One repeated post URL is counted once; nine placements with no metrics add nothing to the totals. Headline figures are rounded down. Top post snapshot May 12, 2026. WWE Main Event is excluded from all figures.

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